Level03 {

			FullName								The_Algorithm
			
			AllowRename						TRUE
			RecallOLObjects					TRUE
			GenerateSpiders					TRUE
			DisableStartTeleport			TRUE

			Video									Avi\lavacha1.avi

			; Amount of time before an emerge trigger can be reused.  1500 specifies 1 minute.
			EmergeTimeOut							3000.0

			;;;;; SURFACE TYPE ;;;;;
			BoulderAnimation				ROCK
			MenuBMP							Levels\GameLevels\Level03.bmp,Levels\GameLevels\GLevel03.bmp,Levels\GameLevels\Level03G.bmp
			TextureSet						Textures::Rock
			RockFallStyle					Rock
			EmergeCreature					RockMonster
			;;;;; SURFACE TYPE ;;;;;

			BlockSize								40
			DigDepth								40
			RoughLevel								6
			RoofHeight								40
			UseRoof									YES
			SelBoxHeight							10
			FogColourRGB							149:29:1		;Lava Fog
			HighFogColourRGB						190:60:0		;Lava Fog
			FogRate									20
			

			FallinMap								Levels\GameLevels\Level03\Fall_.map
			SurfaceMap								Levels\GameLevels\Level03\High_.map
			PredugMap								Levels\GameLevels\Level03\Dugg_.map
			TerrainMap								Levels\GameLevels\Level03\Surf_.map
			CryoreMap								Levels\GameLevels\Level03\Cror_.map
			ErodeMap								Levels\GameLevels\Level03\Erod_.map
			PathMap									Levels\GameLevels\Level03\Path_.map
			EmergeMap								Levels\GameLevels\Level03\Emrg_.map
			
			SafeCaverns								TRUE

			OListFile								Levels\GameLevels\Level03\ObjectList.ol
			PTLFile									Levels\GameLevels\Level03\25.ptl
			NERPFile								Levels\GameLevels\Level03\25.npl
			NERPMessageFile							Levels\GameLevels\Level03\25.txt

			ObjectiveText							Levels\GameLevels\Level03\AlgorithmText.txt
			ObjectiveImage640x480					Interface\BriefingPanel\BriefingPanel.bmp,76,100

			ErodeTriggerTime						15
			ErodeErodeTime							40
			ErodeLockTime							300

			OxygenRate								12

			NextLevel						Levels::Level04
			LevelLinks						Levels::Level02,Levels::Level06

			FrontEndX						392
			FrontEndY						573
			FrontEndOpen					TRUE

			Priorities {
				AI_Priority_Recharge			TRUE
				AI_Priority_GetIn					TRUE
				AI_Priority_Repair					TRUE
				AI_Priority_Reinforce				TRUE
				AI_Priority_Destruction				TRUE				
				AI_Priority_Construction			TRUE
				AI_Priority_Crystal					TRUE
				AI_Priority_Clearing				TRUE
				AI_Priority_Ore						TRUE
			}
			Reward {
				Enable								TRUE
				Modifier							5
				Importance {
					Ore							30
					Constructions						10
					Timer							30
					Caverns							30
				}
				Quota {
					Ore							1000
					Caverns							15
					Constructions						7
					Timer							90000
				}
			}
		}